Had her mum somehow been forced to leave? If so, why? Silent Moon You can read a message from Melissa’s mother to her before she left under mysterious circumstances. The way you access it is to close the DS, then reopen it so that the puzzle is flipped to the other side. It wasn’t the actual jigsaw that I liked though, as it was when you finish it and realise there’s a message on the back. One I really liked was a jigsaw puzzle involving a cartoon rabbit that Melissa gives you. While there are some puzzles in Hotel Dusk, the focus is less about solving them and more about their significance to the story. In many adventure games, puzzles are the focus and resolving them opens doors to the next section. Melissa clutches the doll her mother gifted her, filled with remorse from having yelled at her mother the last time they saw each other. You learn that she’s looking for her mother, who left them recently. There’s more to her than her angry facade. One of the earliest people you meet is a young girl named Melissa who feuds with her father and yells furiously at everyone around her. But as you quickly learn, each of them, from the annoying punk, Jeff Angel, to the mysterious woman, Mila, is not who they appear to be. Hotel Dusk’s emphasis relies primarily on its characters.Įvery one of the people you encounter seems like a trope, hoping for something, whether it’s redressing a regret, or finding a lost family member. Kyle Hyde is a retired police officer who works as a salesman for a company called Red Crown and believes his old partner, Bradley, is somehow connected to Hotel Dusk.įrom the moment you check in, it really feels like you’ve stumbled into a microcosm of America. The rotoscoped animation made the characters feel real with their subtle movements, while the sketch-like quality of the characters represented the shady undertones of their muddy pasts. Holding it vertically made me feel like I was experiencing a living book, and the point and click adventure game immediately grabbed me with its bold visual style. The first thing I noticed when I started the game was that I had to turn the DS to the side to play it. Hotel Dusk is broken up into ten chapters and feels like an intricate mystery novel with Dusk looming in the background. Taking place in 1979, each of the characters has a memorable personality and a mysterious connection to main character, Kyle Hyde’s, search for his partner (is the first name of Kyle a nod to Kyle MacLachlan who played FBI agent, Dale Cooper, in Twin Peaks?). The game reminded me in the best way possible of Twin Peaks if the eponymous town were limited to a hotel, as in this case, Dusk. I’ll be diving into a deeper analysis of the story so warning, there are lots of spoilers. Hotel Dusk quickly became one of my favourite DS games with its rich story and intricate characters. I quickly became addicted to the mystery interactive novel developed by Cing in 2007, playing it for the majority of a heavily delayed plane trip. Recently having finished Phoenix Wright: Trials and Tribulations, I turned to Hotel Dusk: Room 215, knowing nothing about the game. I still have a classic Nintendo DS that even plays the old GBA games, but I only take it out when I go on aeroplanes.
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